#lang pl 07
;; we represent labels (goto targets) as void thunks, and registers (or
;; memory locations in general) as integer boxes.
(define-type Label = (-> Void))
(define-type Register = (Boxof Integer))
;; "X = Y"
;; assigns the contents of register Y to register X
(: mov : Register Register -> Void)
(define (mov X Y) (set-box! X (unbox Y)))
;; "X = N"
;; assigns the constant N (an "immediate" value) to register X
(: movi : Register Integer -> Void)
(define (movi X N) (set-box! X N))
;; "X += Y"
;; increments register X by register Y
(: add : Register Register -> Void)
(define (add X Y) (set-box! X (+ (unbox X) (unbox Y))))
;; "X += N"
;; increments register X by a constant N
(: addi : Register Integer -> Void)
(define (addi X N) (set-box! X (+ (unbox X) N)))
;; "X -= Y"
;; decrements register X by register Y
(: sub : Register Register -> Void)
(define (sub X Y) (set-box! X (- (unbox X) (unbox Y))))
;; "X -= N"
;; decrements register X by a constant N
(: subi : Register Integer -> Void)
(define (subi X N) (set-box! X (- (unbox X) N)))
;; "X &= Y"
;; sets X to the bitwise "and" of X and Y
(: and : Register Register -> Void)
(define (and X Y) (set-box! X (bitwise-and (unbox X) (unbox Y))))
;; "X &= N"
;; sets X to the bitwise "and" of X and a constant N
(: andi : Register Integer -> Void)
(define (andi X N) (set-box! X (bitwise-and (unbox X) N)))
;; "X >>= N"
;; shifts register X right by N bits
(: shri : Register Integer -> Void)
(define (shri X N) (set-box! X (arithmetic-shift (unbox X) (- N))))
;; "goto L"
;; (goto L) jumps to the label -- labels are represented as nullary
;; functions (also called "thunks")
(: goto : Label -> Void)
(define (goto L) (L))
;; "halt"
;; halt execution, same as `void` (which is the trivial Racket function
;; that returns a Void value)
(: halt : -> Void)
(define halt void)
;; "if X=0 goto L1 else goto L2"
;; if register X is zero, jump to L1, else jump to L2
(: if0 : Register Label Label -> Void)
(define (if0 a l1 l2) (if (zero? (unbox a)) (goto l1) (goto l2)))
;; "if X>0 goto L1 else goto L2"
;; if register X is positive, jump to L1, else jump to L2
(: ifp : Register Label Label -> Void)
(define (ifp a l1 l2) (if (positive? (unbox a)) (goto l1) (goto l2)))
(: fib : Integer -> Integer)
;; compute the nth fibonacci number using the assembly language
(define (fib n)
(: A : Register) (define A (box 0))
(: B : Register) (define B (box 1))
(: C : Register) (define C (box 0))
(: N : Register) (define N (box n))
;;
(: main : Label)
(: step : Label)
;;
(define (main) (if0 N halt step))
(define (step) (mov C A)
(add C B)
(mov A B)
(mov B C)
(subi N 1)
(goto main))
;;
(main)
(unbox A))
;; test
(test (map fib '(0 1 2 3 4 5 6 7 8 9 10))
=> '(0 1 1 2 3 5 8 13 21 34 55))
(: more-ones? : Integer Integer -> Integer)
;; returns 1 if `a' has more 1s in its binary representation than `b'
(define (more-ones? a b)
(: A : Register) (define A (box a))
(: B : Register) (define B (box b))
;; ... more registers ...
(: R : Register) (define R (box 0))
;;
(: main : Label)
;; ... more labels ...
;;
(define (main) (goto sumA))
;; ... more thunks ...
;;
(main)
(unbox R))
;; tests
(test (more-ones? 0 0) => 0)
(test (more-ones? 1 0) => 1)
(test (more-ones? 1 2) => 0)
(test (more-ones? 2 0) => 1)
(test (more-ones? 0 1) => 0)
(test (more-ones? 0 2) => 0)
(test (more-ones? 2 1) => 0)
(test (more-ones? 2 2) => 0)
(test (more-ones? 3 1) => 1)